![]() So in every new area, you basically stop, scan, move a bit, scan, to make sure you didn't miss anything. On top of that, you have to cycle through your weapons to select the scope. The scan speed is slow, FOV is narrow, and you can only scan while standing still. You would think this would speed things up, but it's almost as bad as rolling around dropping bombs. Later in the game you find the X-Ray Scope, will allows you to scan walls and helps with finding the way forward. I was literally rolling around every part of the map, dropping bombs, hoping a block would explode, revealing a new path forward. Turns out I had to "find" a secret entrance to the next area, either by blowing up destructible blocks with morph ball bombs or shooting them. An example in this case was Norfair, where I got completely lost and tried to return to Brinstar, which was not possible. Many times I would run into a dead end and think: "Am I missing an upgrade, is that why I can't go this way? OK." So I would try and backtrack to a previous area only to realize that was not an option. I can appreciate the large, interconnected world, especially from a game of this era, but navigating it was a slog. My first complaint has to do with the level and map design. The game certainly wasn't unplayable, but based on the reviews and constant praise it gets, I expected to be blown away. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]()
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